- Balancing Gameplay
- Quality Assurance
- New Characters & Skills
During my internship and specialization phases of the International Game Architecture & Design course of the NHTV in Breda I have worked at Dutch indepent game developer Ronimo Games as a Game & Level Design Intern.
During this period of time I have contributed to the Gameplay Balance, Quality Assurance and new Characters & Skills for Awesomenauts.
"Awesomenauts is a MOBA and an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!"