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Level Design

Tasks:
- Design
- Modelling
- UV-ing
- Texturing
- Lighting & particles
- Documentation

Software:
- Autodesk Maya 2011
- Adobe Photoshop CS5
- Adobe Illustrator CS5
- Unreal Tournnament 3 Editor
- Unreal Development Kit

Description:
I took inspiration from the Matrix movies to design a death match arena level for Unreal Tournament.
The first iterations were built in the UT3 editor with brushes which I later on used as size reference for modeling the building blocks.
After building the level with these building blocks I rebuild a part of the level in the UDK as a Visual Target which I lit and added particle effects to.

At the start of the project I wrote a Level Design Document: Download PDF

I documented the entire project in a Production Design Document: Download PDF

Level Design
Level Design
Level Design
Level Design
Level Design
Level Design
Level Design
Level Design