- Lighting & particles
- Autodesk Maya 2011
- Adobe Photoshop CS5
- Adobe Illustrator CS5
- Unreal Tournnament 3 Editor
- Unreal Development Kit
I took inspiration from the Matrix movies to design a death match arena level for Unreal Tournament.
The first iterations were built in the UT3 editor with brushes which I later on used as size reference for modeling the building blocks.
After building the level with these building blocks I rebuild a part of the level in the UDK as a Visual Target which I lit and added particle effects to.
At the start of the project I wrote a Level Design Document: Download PDF
I documented the entire project in a Production Design Document: Download PDF